Tools I use to get these results π
(Pro tip: If you want results like mine, the paid plans give you more credits and higher export quality)
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π https://higgsfield.ai/?fpr=sickmanai
First we have to create our assets.
To do that, we will work in GPT Image 2.0 or Seedream 5.0 in https://higgsfield.ai/?fpr=sickmanai

Input your selfie and paste this prompt:
SCENE CONTEXT
Character reference turnaround sheet of one young female knight in three full-body views (front, profile, back) plus one close frontal portrait, for identity and costume lock.
ACTIVE REFERENCES
<<<image_4>>> β identity reference (selfies, images 4β5): controls face, skin tone, eye color, facial proportions, front-view likeness. 100% matches reference.
<<<image_6>>> β identity reference (image 6): controls profile-only anatomy β nose bridge and tip shape, jaw and chin curve, lips seen in profile, ear shape, piercing placement. Used for Panel 2. Does not control hair length or hairstyle.
<<<image_1>>> (image 1) β primary reference for full costume: armor cut, engraving pattern, chainmail placement, leather belt rigging, cloak silhouette.
<<<image_3>>> (image 3) β reference for haircut shape only (bob length and cut line), not color.
CHARACTER ANCHORS
<<<image_4>>>: 20-year-old woman, 165cm tall, light slender build, no exaggerated bust or hip curvature.
Face shape: soft oval face, gently tapered toward a rounded chin, full cheeks with soft natural volume, no visible contouring or sharp angularity.
Skin: warm light-tan skin tone, smooth dewy complexion with natural visible skin texture, subtle natural sheen on the high points of the cheeks and nose bridge, no plastic or airbrushed finish.
Eyes: dark brown almond-shaped eyes, slightly hooded upper lid with a soft visible double-eyelid crease, long natural dark lashes, soft inner warmth in the iris, calm direct gaze.
Eyebrows: straight-to-softly-arched natural brows, medium thickness, dark brown, natural unshaped look, following the brow's natural growth line.
Nose: straight narrow bridge, soft rounded tip, small nostrils, straight profile line with no bump (per <<<image_6>>>).
Lips: full lips with a clearly defined cupid's bow, natural rose-pink tone with a soft glossy sheen, resting in a calm closed or very slightly parted expression.
Jaw and chin: softly rounded jawline curving into a gently pointed chin, no sharp angularity, smooth profile transition from ear to chin (per <<<image_6>>>).
Unique visible marks: small natural mole on the right cheek near the nose, small natural mole just below the left corner of the mouth β keep both moles visible and in the same position across all panels.
Ears: visible ear with one small cartilage stud piercing on the upper helix and two thin hoop earrings on the lower lobe, matching <<<image_6>>> exactly.
Face 100% matches the reference photos β front proportions from images 4β5, profile silhouette and ear detail from image 6.
HAIR SPECIFICATION
Blunt-cut jaw-length bob, cut roughly and unevenly at the ends, not salon-precise, no fringe, hair falls loose framing the face. Hair color stays her original dark brown-black from the selfie reference β do not use the blonde or auburn color from the armor reference images, and do not use the longer wavy length or center-parted fringe shown in image 6. Copy only the short bob length/shape from image 3, not its braid, wave, or color.
ARMOR AND COSTUME REFERENCE
Primary reference: image 1.
Materials: high-polish mirror-chrome steel plate armor, cool white-silver sheen (not warm gold, not matte pewter). Breastplate and pauldrons carry fine hand-engraved fleur-de-lis filigree along the raised edges. Riveted blackened steel chainmail fills the hip-skirt gap and underarm/inner-elbow joints. A brown leather sword-belt with aged buckles crosses the waist diagonally, holding a sheathed sword at the hip. Greaves, poleyns, and gauntlets are articulated silver plate with visible rivet lines at each joint, same mirror finish as the torso armor.
CLOAK
Full-length silk cloak in ivory-white, heavy satin sheen with visible woven texture, structured drape with real fabric weight, subtle self-tone brocade near the hem, clasped at the shoulders, moves as solid fabric mass, not thin or floating.
BODY AND PRESENTATION LOCK
No sexualized framing. No exaggerated bust, waist, or hip emphasis. Armor reads as functional plate protection with a straight, flat torso line. Slender 165cm frame, light build, modest and heroic presentation in every view.
SHEET LAYOUT
Single reference sheet, four panels on a neutral seamless light-grey studio background, identical flat lighting across all panels so armor material and color read true.
Panel 1 β full body, front view, neutral standing pose, arms relaxed at sides.
Panel 2 β full body, profile view (screen-left facing), nose/jaw/lips/ear silhouette locked to <<<image_6>>>, same pose and proportions as Panel 1.
Panel 3 β full body, back view, cloak visible in full length from behind.
Panel 4 β close portrait, direct frontal view, shoulders-up, face fully visible, calm neutral expression, eyes on camera, both moles and ear piercings visible.
LIGHTING
Soft even front-key studio lighting, low contrast, no strong directional shadow, no backlit silhouette. Priority is accurate material/color reproduction, consistent neutral daylight (~5600K) across all four panels.
POSITIVE CONSTRAINTS
Same face, same armor, same cloak, same hair length and color across all four panels.
Facial features (face shape, eyes, nose, lips, moles, ear piercings) identical and consistent in every panel.
Profile silhouette in Panel 2 matches <<<image_6>>> exactly.
Armor finish identical everywhere: cool white-silver mirror chrome, never gold or matte.
Hair color matches the original selfie (dark brown-black), never blonde/auburn, never long/wavy.
No added characters, no extra props, sword stays sheathed at hip.
No sexualized posing, no exaggerated body curves.
Face in Panel 4 fully visible, unobstructed by hair or shadow.
I used the Higgsfield Soul to create the location asset https://higgsfield.ai/?fpr=sickmanai

**LOCATION / ENVIRONMENT PROMPT β SCENE 2**
Photorealistic epic fantasy location plate, ultra-wide horizontal 21:9 β rendered as a REAL PHOTOGRAPH: as if captured on a full-frame cinema camera on location, with true optics, true atmospherics and documentary-grade material fidelity.
A VAST medieval European fantasy valley of towering and floating rock formations under an enormous sky, crowned by a pale Gothic castle grown into the peaks, surrounded by a large medieval city, villages, waterfalls, forests, bridges and fantastical towers.
No characters, no creatures β background/world plate. The scale must read HUGE, with generous open air between every major element.
---
**REALISM LOCK β READ FIRST**
This frame must be indistinguishable from a live-action location photograph with VFX-grade set extensions: natural muted color response, true photographic dynamic range, real sun behavior, imperfect organic shapes, asymmetry and weathering everywhere.
BANS: No cartoon look, no stylization, no painterly strokes, no illustration, no concept-art rendering, no cel shading, no oversaturated grass or sky, no perfect clean geometry, no CG sheen, no video-game look, no artificial-looking architecture, no artificial-looking fog, no toy-like buildings.
Every surface must carry photographic micro-detail and honest physical wear.
---
**WORLD OVERVIEW**
A serene but enormous medieval European fantasy realm. Colossal green-clad stone spires rise from a lush valley floor and continue upward as LEVITATING islands of rock, stacked and drifting at different altitudes. The tallest chains pierce straight INTO the cloud layer and disappear inside it. The valley is enormous, with multiple layers of mountains, cliffs, forests, rivers, villages and medieval settlements extending deep into the distance. The landscape should feel like a complete living medieval world. Far on the horizon, a giant SEMI-TRANSPARENT cratered moon hangs low in the daytime sky, pale and ghostly through the atmosphere.
---
**THE CASTLE β DOMINANT LANDMARK**
High on the main cluster of spires stands a massive GOTHIC CASTLE in pale tones β ivory-white and light warm-grey stone. The castle is not simply placed on the mountain. It is GROWN INTO the mountain. Lower walls fuse naturally with the living rock. Foundations disappear into the cliff. Towers continue the vertical thrust of the surrounding stone spires. Architecture and geology read as one enormous structure.
The silhouette strains upward: tall slender towers, steep conical and openwork spires, rows of pointed lancet windows, pointed-arch galleries, flying buttresses leaping between towers, pinnacles and crocketed finials, a great rose window on the central hall. The tallest spire reaches toward the cloud layer.
With open air and drifting cloud behind and below its walls, the castle reads almost weightless β as if hovering above the valley. Real masonry, visible stone coursing, mortar joints, centuries of weathering streaks, moss in shaded joints, natural erosion.
---
**CAT-INSPIRED TOWERS β ONLY A FEW**
MOST architecture throughout the world remains completely NORMAL medieval European fantasy architecture. Only a SMALL NUMBER of distinctive towers incorporate subtle feline-inspired architectural details. These should feel like unusual landmark towers belonging to the same civilization. They are NOT literal cat buildings. They are NOT shaped like giant cats. They do NOT dominate the entire city.
The feline influence appears primarily through subtle silhouettes and architectural ornamentation: a few towers have paired pointed upper spires that subtly resemble elegant cat ears; a few have carved feline stone ornaments around entrances or upper balconies; a few contain restrained feline motifs within their masonry and window frames; one or two important towers may have elegant curved rooflines that subtly evoke feline forms.
The influence should be sophisticated and believable. The towers still look like medieval stone towers first. CAT ARCHITECTURE IS LIMITED TO ONLY A FEW TOWERS. The majority of all towers remain conventional medieval architecture. No cat-shaped houses, no cat-shaped castle, no entire city designed like cats, no giant cat heads incorporated into buildings, no cartoon cat architecture.
---
**OTHER FANTASY TOWERS**
Throughout the city and distant mountain settlements are numerous OTHER fantastical medieval towers with completely different designs: tall narrow stone towers, massive cylindrical towers, square fortified towers, spiral towers, openwork towers, needle-like towers, round observatory towers, weathered watchtowers, tower structures built directly into cliffs, towers connected by stone bridges, towers with steep conical roofs, towers with elaborate medieval spires. These towers should provide architectural variety across the landscape. Only a few have feline-inspired details. The rest remain completely normal medieval fantasy architecture.
---
**THE STAIR**
From the castle's enormous arched gate a long stone STAIRCASE descends the mountainside. It switchbacks down the cliff faces in carved flights: slender stone balustrades, small landing terraces, moss-softened steps. The staircase appears thread-thin compared with the enormous mountain. It eventually reaches the green slopes far below.
---
**THE WATERFALL**
Directly BESIDE the castle, a tall WATERFALL bursts from the rock at its flank. A bright white ribbon falls the cliff's full height alongside the walls. The waterfall breaks into veils of mist as it descends. It gathers in a clear POOL directly below the castle at the mountain's foot. The pool is a cold, clear basin surrounded by mossy boulders and old willows. Its surface is naturally disturbed by the falling water. A soft mist bank drifts across the pool. A thin stream links the pool to the meadow's brook.
---
**FOREGROUND β LOWER THIRD**
A rolling emerald meadow dotted with wildflowers. A clear shallow stream winds through mossy stones toward the camera. A gnarled old willow leans over the water. Two or three small MEDIEVAL VILLAGE HOUSES of the castle's own era sit naturally within the meadow: half-timbered walls, aged oak framing, lime-washed clay infill, steep thatched and mossy slate roofs, small leaded windows, stone chimney stacks, low fieldstone-and-wattle fences around small garden plots. A narrow dirt footpath connects them. A handful of white SHEEP graze naturally across the grass. A couple stand near the stream. Everything feels lived-in, ancient and naturally weathered.
---
**MIDGROUND β MOUNTAIN CITY**
The great medieval city spreads across the valley and climbs naturally up the surrounding slopes. Hundreds of stone-and-timber buildings form dense medieval neighborhoods: steep roofs, stone walls, timber-framed houses, small towers, churches, markets, courtyards, defensive walls, stone stairways, narrow streets, bridges, watchtowers. The architecture remains overwhelmingly NORMAL medieval European fantasy architecture. Only a few distinctive towers contain subtle feline-inspired architectural details. The rest of the skyline is made from varied conventional medieval towers and buildings. The city should feel enormous and highly developed. The castle crowns the tallest mountain cluster above the city.
---
**FLOATING ISLANDS**
Between and above the great stone spires are the first FLOATING ISLANDS. Their undersides are rough rock formations tapering naturally toward points. Their upper surfaces are covered in grass, trees and vegetation: willows, wind-bent pines, old crooked oaks, exposed soil, hanging roots, small shrubs. Vegetation spills naturally over their edges. Some floating islands contain tiny medieval settlements. Others contain small towers. Others remain completely wild. A faint drift of falling leaves and water droplets occasionally descends from them. The islands float at different heights: some are close to the mountains, others are extremely distant.
---
**BACKGROUND**
Taller mountain spire clusters and higher island chains recede in layered aerial perspective. On several distant cliff-tops and larger floating islands, small MEDIEVAL HAMLETS cling to the rock: clusters of steep-roofed stone-and-timber houses, tiny windows, terraced agricultural plots, small defensive towers. Slender wooden SUSPENSION BRIDGES with rope railings connect some distant formations. Some bridges arc high over enormous gaps. The farthest levitating rocks climb into a massive cloud bank and disappear inside it.
---
**WATER AND VEGETATION**
Thin white waterfalls thread down numerous distant cliffs. Some disappear into mist before reaching the valley. Streams and rivers wind through the valley floor. Dense patches of woodland occupy sheltered mountain slopes. Wind-bent trees grow on exposed ridges. Moss covers shaded stone. Wild vegetation grows naturally from cracks and ledges. The environment should feel alive and naturally interconnected.
---
**SKY β UPPER HALF**
The sky remains generous and open. Natural blue atmospheric tones, massive sculpted cumulus clouds, towering white masses with sunlit crowns, soft grey shadowed bellies. Clouds drift slowly. Smaller clouds slide between the floating islands. Some clouds skim the highest mountain spires. The enormous pale translucent moon hangs low on the horizon. Its craters are faintly readable. The sky remains visible through its edges. A few tiny birds ride the thermals.
---
**COMPOSITION β 21:9, AIR-RICH**
ULTRA-WIDE CINEMATIC 21:9. The frame should feel expansive rather than crowded.
FOREGROUND: Rolling meadow, stream, mossy rocks, wildflowers, willow, small medieval houses, sheep.
MIDGROUND: The enormous medieval city, normal medieval buildings, a mixture of conventional fantasy towers, a SMALL NUMBER of subtly cat-inspired towers, the massive Gothic castle crowning the tallest mountain cluster, the enormous waterfall beside it.
BACKGROUND: Towering mountain spires, floating islands, distant villages, waterfalls, suspension bridges, cloud-covered peaks.
The composition must preserve generous open air between every major landmark.
---
**SCALE**
The world must feel MASSIVE. The valley is enormous. The mountains are colossal. The city is huge. The castle is monumental. The floating islands are gigantic. The waterfalls fall enormous distances. The few cat-inspired towers are visible as distinctive architectural landmarks but remain only a small part of the overall city. The environment should feel like it extends far beyond the edges of the frame.
---
**PHYSICAL REALISM**
Real stone formations, real medieval masonry, real weathering, real moss, real grass, real trees, real water, real waterfalls, real fog, real clouds, real atmospheric perspective, realistic medieval architecture, realistic architectural ornamentation, natural daylight, natural material variation, natural imperfections. No repeated textures, no perfect symmetry, no artificial surfaces, no plastic materials, no CG sheen.
---
**FINAL ENVIRONMENTAL FEEL**
A breathtaking enormous medieval fantasy civilization built into a colossal mountain valley. A massive Gothic castle. A huge normal medieval city. Many different conventional medieval towers. ONLY A FEW towers with subtle feline-inspired architectural details. Gigantic waterfalls. Floating mountain islands. Towering stone spires. Lush meadows. Streams. Villages. Suspension bridges. Massive cloud formations. A pale translucent moon. Deep atmospheric perspective.
The cat architecture should feel like a small distinctive cultural detail within a much larger normal medieval fantasy civilization. The world must NOT feel like a "cat city." It is a normal epic medieval fantasy world with a few memorable cat-inspired architectural landmarks. The final image should look like a frame from a massive live-action fantasy film photographed on location.
No characters, no dragon, no kitten, no villain, no director, no creatures, no modern objects, no modern vehicles, no modern architecture, no text, no logos, no watermark.
FULL PHOTOREALISM. LIVE-ACTION CINEMA REALISM. ULTRA-WIDE HORIZONTAL 21:9.
