Thanks for the support! Have fun creating, and remember to tag me in your works

Tools I use:

Higgsfield: My go-to all-in-one AI tool πŸ”₯ Save 50% OFF with my link β€” limited-time offer, so grab it before it’s gone. ⏳ πŸ‘‰ https://higgsfield.ai/?fpr=sickmanai


Step 1.

First we have to create our assets.

To do that, we will work in GPT Image 2.0 or Seedream 5.0 in

Character Sheet

kitten as knight.png

Input your selfie and paste this prompt:

SCENE CONTEXT
Character reference turnaround sheet of one young female knight in three full-body views (front, profile, back) plus one close frontal portrait, for identity and costume lock.

ACTIVE REFERENCES
<<<image_4>>> β€” identity reference (selfies, images 4–5): controls face, skin tone, eye color, facial proportions, front-view likeness. 100% matches reference.
<<<image_6>>> β€” identity reference (image 6): controls profile-only anatomy β€” nose bridge and tip shape, jaw and chin curve, lips seen in profile, ear shape, piercing placement. Used for Panel 2. Does not control hair length or hairstyle.
<<<image_1>>> (image 1) β€” primary reference for full costume: armor cut, engraving pattern, chainmail placement, leather belt rigging, cloak silhouette.
<<<image_3>>> (image 3) β€” reference for haircut shape only (bob length and cut line), not color.

CHARACTER ANCHORS
<<<image_4>>>: 20-year-old woman, 165cm tall, light slender build, no exaggerated bust or hip curvature.

Face shape: soft oval face, gently tapered toward a rounded chin, full cheeks with soft natural volume, no visible contouring or sharp angularity.

Skin: warm light-tan skin tone, smooth dewy complexion with natural visible skin texture, subtle natural sheen on the high points of the cheeks and nose bridge, no plastic or airbrushed finish.

Eyes: dark brown almond-shaped eyes, slightly hooded upper lid with a soft visible double-eyelid crease, long natural dark lashes, soft inner warmth in the iris, calm direct gaze.

Eyebrows: straight-to-softly-arched natural brows, medium thickness, dark brown, natural unshaped look, following the brow's natural growth line.

Nose: straight narrow bridge, soft rounded tip, small nostrils, straight profile line with no bump (per <<<image_6>>>).

Lips: full lips with a clearly defined cupid's bow, natural rose-pink tone with a soft glossy sheen, resting in a calm closed or very slightly parted expression.

Jaw and chin: softly rounded jawline curving into a gently pointed chin, no sharp angularity, smooth profile transition from ear to chin (per <<<image_6>>>).

Unique visible marks: small natural mole on the right cheek near the nose, small natural mole just below the left corner of the mouth β€” keep both moles visible and in the same position across all panels.

Ears: visible ear with one small cartilage stud piercing on the upper helix and two thin hoop earrings on the lower lobe, matching <<<image_6>>> exactly.

Face 100% matches the reference photos β€” front proportions from images 4–5, profile silhouette and ear detail from image 6.

HAIR SPECIFICATION
Blunt-cut jaw-length bob, cut roughly and unevenly at the ends, not salon-precise, no fringe, hair falls loose framing the face. Hair color stays her original dark brown-black from the selfie reference β€” do not use the blonde or auburn color from the armor reference images, and do not use the longer wavy length or center-parted fringe shown in image 6. Copy only the short bob length/shape from image 3, not its braid, wave, or color.

ARMOR AND COSTUME REFERENCE
Primary reference: image 1.
Materials: high-polish mirror-chrome steel plate armor, cool white-silver sheen (not warm gold, not matte pewter). Breastplate and pauldrons carry fine hand-engraved fleur-de-lis filigree along the raised edges. Riveted blackened steel chainmail fills the hip-skirt gap and underarm/inner-elbow joints. A brown leather sword-belt with aged buckles crosses the waist diagonally, holding a sheathed sword at the hip. Greaves, poleyns, and gauntlets are articulated silver plate with visible rivet lines at each joint, same mirror finish as the torso armor.

CLOAK
Full-length silk cloak in ivory-white, heavy satin sheen with visible woven texture, structured drape with real fabric weight, subtle self-tone brocade near the hem, clasped at the shoulders, moves as solid fabric mass, not thin or floating.
BODY AND PRESENTATION LOCK
No sexualized framing. No exaggerated bust, waist, or hip emphasis. Armor reads as functional plate protection with a straight, flat torso line. Slender 165cm frame, light build, modest and heroic presentation in every view.

SHEET LAYOUT
Single reference sheet, four panels on a neutral seamless light-grey studio background, identical flat lighting across all panels so armor material and color read true.
Panel 1 β€” full body, front view, neutral standing pose, arms relaxed at sides.
Panel 2 β€” full body, profile view (screen-left facing), nose/jaw/lips/ear silhouette locked to <<<image_6>>>, same pose and proportions as Panel 1.
Panel 3 β€” full body, back view, cloak visible in full length from behind.
Panel 4 β€” close portrait, direct frontal view, shoulders-up, face fully visible, calm neutral expression, eyes on camera, both moles and ear piercings visible.

LIGHTING
Soft even front-key studio lighting, low contrast, no strong directional shadow, no backlit silhouette. Priority is accurate material/color reproduction, consistent neutral daylight (~5600K) across all four panels.

POSITIVE CONSTRAINTS
Same face, same armor, same cloak, same hair length and color across all four panels.
Facial features (face shape, eyes, nose, lips, moles, ear piercings) identical and consistent in every panel.
Profile silhouette in Panel 2 matches <<<image_6>>> exactly.
Armor finish identical everywhere: cool white-silver mirror chrome, never gold or matte.
Hair color matches the original selfie (dark brown-black), never blonde/auburn, never long/wavy.
No added characters, no extra props, sword stays sheathed at hip.
No sexualized posing, no exaggerated body curves.
Face in Panel 4 fully visible, unobstructed by hair or shadow.

Location:

hf_20260811_153329_8b189e43-1d7d-4aae-9689-b0f4cfda3df2.png

Photorealistic location plate, horizontal 16:9, full realism β€” a WIDE, air-filled frame: a vast empty field of tall grass dissolving into dense fog, the frame dominated by luminous grey emptiness. No characters, no animals, no structures β€” pure atmospheric background plate.
COMPOSITION β€” MAXIMUM AIR: the camera is pulled far back and raised slightly above head height, framing WIDE. The grass field occupies only the LOWER THIRD of the frame β€” a low, calm band of green running edge to edge. Everything above it β€” roughly TWO THIRDS of the frame β€” is open, breathing, empty fog-space: a seamless luminous grey-white void where sky and fog merge without a horizon line. Vast negative space is the point of the shot; the frame must feel quiet, open and enormous, with room above the field for anything to be staged later.
THE FIELD β€” a wide, gently uneven meadow of TALL grass β€” knee-to-thigh height blades, dense and slightly unkempt, rich green mixed with scattered dry yellowed stalks and seed heads, leaning at soft random angles, heavy with fog-dew. At this wider distance the grass reads as a textured carpet: individual blades resolvable only in the nearest strip at the bottom edge, the rest softening into tonal texture and then dissolving into the fog.
THE STONES β€” a few large BOULDERS of dark rock scattered sparsely and small across the field band: rounded weathered granite-dark masses half-sunk in the grass, wet-dark with moss and pale lichen patches; two or three readable in the mid-distance, one more barely ghosting through the fog further back. At this scale they are quiet dark accents, clearly smaller in frame than before β€” anchors, not subjects; irregular, unarranged.
THE FOG β€” the true subject: a dense, even fog wall erasing the world. No horizon exists β€” the grass band simply dilutes upward into the grey-white void; visibility perhaps 40–60 meters. The upper two thirds of frame is a smooth, luminous, almost featureless gradient β€” palest grey-white at the top, a breath denser and milkier where it meets the field. The faintest darker smudges of distant trees may ghost at the far left and right edges, more suggestion than shape. The air reads visibly thick, wet, still.
CAMERA β€” locked, slightly above head height, level horizon, facing straight into the fog's depth. Simple, still, frontal β€” a wide quiet documentary landscape frame.
LIGHT β€” flat, soft, shadowless overcast-fog illumination: cool-neutral grey-white, no sun, no direction, no warm cast; muted true greens in the near band, dark matte stone, everything desaturating upward into the void. Natural photographic exposure, soft highlight roll-off across the fog.
ATMOSPHERE β€” hushed and motionless; the fog hangs heavy with only the subtlest slow drift; dew on every blade, damp stone, wet air.
REALISM β€” a real photograph's honesty: true botanical grass detail in the near strip, real wet rock with moss and lichen, genuine volumetric fog thickening with distance. No illustration, no painterly rendering, no stylization, no CG sheen, no oversaturation β€” muted, natural, documentary.
CONSTRAINTS β€” grass band confined to the lower third; upper two thirds open fog-void with no detail, no clouds, no sun, no horizon line. No people, no animals, no trees in focus, no buildings, no paths, no fences. Only tall grass, a few small dark boulders, and fog. No text, no logos, no watermarks. Clean image: no grain, no vignette, no HDR glow.
OPTICS β€” STRONG anamorphic lens character: horizontal squeeze and compression, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, chromatic aberration toward the edges. NO lens flares, NO light streaks, NO floating bokeh circles. 2.39:1. Focus on the near grass strip; boulders softening with distance; all else melting into the luminous void

Dragon:

ChatGPT Image Aug 19, 2026, 09_15_21 PM.png

{
  "prompt": "Create a highly detailed photorealistic fantasy character reference image of a majestic deep crimson-red dragon with a heavily armored, layered scale design. The dragon has dark wine-red scales with subtle glossy highlights and tiny iridescent reflective speckles across the wings and body. It has a long elegant neck, narrow elongated head, sharp angular facial features, two large backward-curving horns, additional smaller horn structures, pointed ears/spines, and a long tapered tail lined with small spikes. Large leathery bat-like wings extend from its back, with visible veins and translucent reddish membranes covered in tiny natural reflective flecks. The dragon is equipped with a dark brown-black leather riding saddle, straps, reins, and harness.\n\nCOMPOSITION: Create a single 16:9 image divided vertically into two complementary character-reference views with no border between them. LEFT HALF: full-body side-profile view of the dragon standing on all four legs on a neutral light-gray studio floor, wings spread dramatically upward and outward, tail curling naturally behind it, showing the complete anatomy, saddle, horns, scales, claws, and wing structure. RIGHT HALF: dramatic close rear-mounted rider POV looking forward over the dragon's back and neck, showing the enormous layered scales running up the neck, the two large curved horns silhouetted against the background, the saddle and leather reins in the foreground, and the partially visible wings extending to both sides. The camera should feel physically positioned directly behind and slightly above the saddle, as if a rider is sitting on the dragon.\n\nSTYLE: ultra-realistic high-end creature design photography, physically accurate anatomy, extremely detailed individual scales, realistic leather, realistic wing membranes, subtle imperfections, natural material reflections, believable musculature, premium fantasy creature concept art, studio-quality rendering, realistic depth and lighting. Neutral soft gray seamless background, soft diffused studio lighting, subtle ground shadows, clean professional character-reference presentation. No text, no labels, no logos, no humans visible.",
  "negative_prompt": "cartoon, anime, illustration, low detail, low resolution, blurry, plastic-looking scales, smooth skin, deformed anatomy, extra legs, extra wings, missing wings, malformed horns, duplicate dragon, distorted face, exaggerated fantasy proportions, tiny dragon, oversized head, broken limbs, floating body, incorrect saddle placement, modern objects, weapons, rider visible, human face, text, captions, watermark, logo, border, frame, harsh background, cluttered environment",
  "aspect_ratio": "16:9"
}

Step 2.

Now we go to Seedance 2.5 in https://www.dreamfaceapp.com/ (use my code β€œMwRay9Nf” to get free credits)

Input your assets(character sheet, location and dragon) and paste this prompt: